

New item added: World Map (torn apart in 4 pieces to find and combine on crafting mat) Held map is now more readable under lighterĬircled map cave entrances to make them more clear, and made crosses to blow up caches smaller (multiplayer) Fixed map pieces not showing properly for remote players
#THE FOREST MOD API MAP NOT LOADING FULL#
(multiplayer) Fixed bug where if one player was holding full map, other players would only see them holding a partial map piece New input action: “Map” Set to M on keyboard and Left shoulder 1 on gamepad (check your settings if you have done custom mappings it won’t overwrite it) New item: Cave map ! Once found, visit cave system to reveal it. (Multiplayer) The cave map and the passenger manifest are passed on to the respawned player when dyingĬave map pickup no longer unequips after a few seconds when picked up Newly discovered map areas now smoothly reveal over 1s instead of instantaneouslyįixed cave map not loading correctly when save was done in the outside worldįixed Cave Map not restoring map properly after loading a saved game

Improved map system: increased map granularity and added simple outside cave location map (Performance) Reduced memory allocations of cave map revealing system (Multiplayer) Fixed player_net held cave map looking transparent for other players (Multiplayer) Fixed cave map positioning on remote players and removed the fully revealed map materialįixed cave map sometimes not loading correctly Removed red crosses from overhead map (found photos should show location to explodable caches)įixed cave map clipping through legs while crouch walkingįixed cave map sometimes not loading correctly from saves Revamped cave exploration tasks, instead of being based of invisible triggers it is now based on revealed map areas, which should make cave exploration tasks clearer and the spelunker achievement possible without cheatsįixed stashing map leaving it active in hand New close map, pedometer and rewind icons to replace legacy textįixed cave map in inventory not showing the hovered outlineįixed issue with accuracy of the map revealing system Tweaked camcorder, map and walkie icons position Overworld map now includes mountain area in the far north and improved how many functionsįixed held map looking partially transparent when outside if using unity ssao
#THE FOREST MOD API MAP NOT LOADING MODS#
The map pieces are still in the game files and can be added with mods or console commands, though they don't work anymore and they are quite bugged. In v0.27, it replaced the piecing together map and relies on player exploration. When introduced in v0.19, it was a 4 piece system and the player had to find all 4 pieces to complete the map. The map system has gone through some changes in the games history. Therefore, it is advisable to visit Cave 2 as soon as possible to minimize unnecessary backtracking. As of v0.65b, the game's exploration objectives and achievements are tied to map completion rather than physical checkpoints, and players cannot make progress on these before they've obtained the map. The player's current position is indicated with a red thumbtack. Like the survival guide, it has a clip-on reading light. It can be brought up by pressing the map key, M by default.
